As many people ask themselves waaaat they should do for work of in life in general, waat wants to make finding answers to these questions easier. Waat’s purpose is to offer information about what kinds of professions there are in the world, What people actually do in these professions, and how they like what they do.


FOR high-schoolers and STUDENTS, waat would like to make them to pay attention to two things - to think about the actual daily work they would be doing in a few years (not only about what it would be like to study, that’ll last a while). ALSO, it’s important to think what you would actually enjoy doing. disliking something 8 hours/day sounds insane!


NEW DATA WILL BE ADDED ALL THE TIME, the eventual purpose being covering all possible professions from cleaners to cheese sculptors to politicians. In case you have any questions of feedback about waat, please contact waatmail@gmail.com.

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Elli, UX Designer
Finland, workplace of 51-100 employees
Education
Master, Business (Marketing)
Yearly salary (€)
45000-55000
In profession since
2015
Weekly hours
35-40

Could you describe your job in short?

I work in a digital agency designing different kinds of digital services for our clients. UX (user experience) design process often starts with user research and problem definition together with the client, after which you start sketching different options to solve the problem. Then you build a prototype of the chosen approach, and in the best case scenario also start building the product for real. Besides the research phase, my responsibilities often include interaction and visual design of the service, and I'm also able to participate in the front-end development.

What do you do on average work day?

As my work is project-based, my days vary a lot depending on the project, and depending on whether I have one. I usually start working at 9am, and in the morning I might spend some time with looking for ideas and inspiration for what I'm designing. I also might have meetings with the client or with developers to see what needs to be done. If it's an early design phase and I still don't know what I want to do, I draft some initial designs with pen and paper or Sketch. However once I know what needs to be done, I prefer to code with HTML/CSS/JavaScript instead. Solving problems and designing things is so much fun that I often don't even realize it's time to go home, and therefore I might often stay until 6 or 7pm before I notice it's time to leave.

What do you love about your job?

As I'm interested in both creative and technical side, my job provides a great combination of both - I can wave my hands and also do as much front-end development as I want. It's also cool to create things together with a team, when everybody feeds each other better and better ideas. I also love the fact that I can never say I know everything about UX - you need to keep up with new design trends and technologies every week.

Also, even though you're not saving users' lives, in most cases you're really improving them. For example your users might be doing a certain process manually, and the service you're designing might make things several times faster and easier for them. Seeing users excited about the product is always rewarding, and makes you feel like you're actually doing something that makes sense. I also like my colleagues, I'm quite grateful for being surrounded by such motivated and intelligent bunch of people everyday.

What are the worst parts of your job?

Since it's impossible to say your design is perfect as you can always improve, designing and trying out different options can be quite slow. The fact that you want something to be as close to perfect as possible can add up lots of extra hours to your week, even though nobody forces you to do them. This is not that negative, but it's hard to forget your work if you're excited about what you're doing, and you keep getting ideas everywhere, even in your sleep. Also, it's sometimes hard to balance with wanting to improve things and schedule/budget - my extra improvement wishes might mean loads of work for a developer, or push the release dates further.

In addition, you need to accept the fact that you can never please every single person in the world, no matter how much you'd like to. Sometimes it's also frustrating that UX Designer is expected to have an answer to every problem, especially if you're not familiar with the industry or the users beforehand. As a good UX Designer you should always do as much research as possible before design decisions, but sometimes it's hard to get enough opportunities for this, and you are expected to make decisions without being completely familiar with users' needs.

What are the most important skills in your job?

Communication Creativity Learning fast Problem solving Teamwork

What are the most important tools/softwares in your job?

JavaScript HTML CSS Sketch App Slack

How do you acquire and develop these skills?

Even though I guess you need to be born with some level of creativity, you get more creative everyday by looking for inspiration and gaining experience in solving problems. Teamwork, communication and listening skills are also something you learn when working with different kinds of persons. With general UX stuff, I listen podcasts and read blogs/articles about the latest news in the field every week to keep myself up-to-date. When it comes to coding, I do lots of online courses and video tutorials, though what helped me the most was a coding bootcamp where I could focus on learning to develop only.

However, I think it's important to highlight that UX Designers don't always need to code - even though it's a big advantage, many people also use graphic tools (such as Sketch, Photoshop or Illustrator) for web design, and developer takes care of coding.

What does your work week include?

15.0h

Meetings / Group work

4.0h

Emails

16.0h

Independent work

2.5h

Breaks

2.0h

Travel

0.5h

Events